However, at a meeting of Marin County Mac users, people shown the game asked that the interface be made more "Mac-like." Eager to please, the Lucasfilm team complied.
What resulted was a high-resolution interface very unlike other LEC games'.
Loom was LucasArts' only other Mac port with high-res graphics (used for fonts and the distaff); later ports just used a "graphic smoothing" system similar to AdvMame2X. However, the changes made to Loom's GUI were nowhere near as jarring as those made to Indy 3's.
Below are screenshots of the Indy 3 Mac port. Unfortunately, only the EGA version got ported...
The title screen, and a neat high-res font with it.
Barnett College. I hope that's not the entire college in that one building...
The shiny new dialog box shows the speaker's name at the top, a feature not found in any other version.
These lines aren't in the VGA version, as they're a lead-in to the copy-protection.
The copy protection screen, disguised as Indy's writing pad.
Indy plans to get out of the hallway before the custodians spot the giant puddle of water.
Inside the gym, with the game paused. Check out that slab of grey! At least the PC GUI is colorful...
"And no eye-poking this time, Dr. Jones, okay?"
Talking with the boxing coach. Hey, the dialogue lines are centered for some reason.
The fighting interface has also been upgraded to high-res.
In the college hallway, where Marcus endlessly catalogues Barnett's shiny trophies. Oooh, shiny.
Talking with Marcus about boring college faculty stuff.
Poor students. With all the globetrotting Indy does it's no wonder he hardly ever teaches a class.
Indy's office. Gee, why are the walls painted black?
"Come with us or we introduce you to your spleen."
"Inconvenienced"? How about "threatened ominously" or "scared the heck out of"?
Outside Barnett College, Indy's all ready for his trip to Venice. Well, except for his luggage and plane tickets, that is.
Transatlantic airplane flight in 1938 didn't exist yet, but 99% of people wouldn't know that. Now you do!
I'm sure Elsa's curious to find out what other ways Indy resembles his father.
The Venetian library lobby. That librarian never takes a break, does he?
At the Venice piazza, with the Travel menu displayed.
Nice stained-glass window.
...but it's not the right one, according to the Grail Diary.
Is Indy bluffing when he remarks on the year, or is he pulling a James Bond? We may never know.
Having conned a wine snob out of his drink, Indy proceeds to
get drunk fill the bottle in a nearby fountain.
The original title of Mein Kampf was something like Four and a Half Years of Struggle Against Lies, Stupidity and Cowardice.
Just not as catchy, is it?
The biplane manual. Useful if you hate mazes or don't like fistfights. Pity it's so hard to find among the library books.
While Indy contemplates the stained-glass, the player takes a break to have a sandwich.
A German Brown Shirt guard in Venice? It really should be a Black Shirt, one of Il Duce's men.
I like the coloring of this room; it's just somehow not as creepy in VGA.
More of the Grail Diary; I certainly wouldn't describe "certain death" as "curious"!
The translation of the Latin, given in the packaged Grail Diary, is "by these tones you shall open the tomb." Interestingly, the Latin is correct!
The Grail Knight's casket. It was really mean of the game designers to put in that eerie music when you look in it!
See how much lower onscreen the Mac dialog box is compared to the original?
Castle Brunwald. Seems a lot of needless bother to hang those giant Nazi flags on a castle wall fifty feet high.
"If you are a Scottish lord, then I am Jesse Owens!"
(Actually, the line was altered in post-production to "...then I am Mickey Mouse!" to avoid confusing Americans ignorant of history.)
The Castle Brunwald entrance hall. Is that an Iron Maiden?
Colonel Vogel summons a Nazi guard to give him new orders. Naturally, the Germans speak in English all the time.
A very inebriated Nazi doesn't seem to care that Indy doesn't look like one of the guards. Heck, he probably wouldn't notice if Indy showed him all the British convoy routes.
Funny, Indy doesn't look much like a typical SS officer, not with that dark brown hair. Or is it black in this game?
This Nazi's rather heavy-set, isn't he? I wonder why he would need a leather jacket with all that blubber on him.
But in case extortion fails, there's always violence to fall back on.
A "text-book Nazi," as the drunken soldier described him. He's darn hard to beat in a fistfight, too.
A Nazi propaganda poster. I'm no art critic, but it doesn't really seem to fit the castle decor.
The imposing Biff the Nazi. If you can beat him in a fair fight... you've obviously spent too much time practicing fighting in this game.
"Ding dong, the Nazi's dead!"
It's really a shame Indy can't bribe Colonel Vogel. Ah, good old Prussian ethics.
A narrow escape. It's not really good puzzle design to give the player no hints to push the suit of armor before being captured...
Indy tries to talk his way past a Nazi sentry.
How come Dr. Jones can just waltz around Berlin unrecognized while wearing his trademark outfit?
And just as oddly, how come Adolf doesn't even bother to look at what he's signing?
Maybe Indy should talk to the man? Nah, let Henry. Indy prefers talking with his whip, most of the time.
Controlling Henry. Judging by his inventory, the senior Dr. Jones doesn't seem to share his son's kleptomania.
Henry tries to chat up the guy at the airport, but words alone won't get him anywhere.
"Do you give discounts for archaeologists?"
Notice the Mac conversion team forgot to properly capitalize most minor characters' names in the dialog box.
Fighting the ticket taker is a dangerous method of securing passage on the Zeppelin, but it might work.
It's much more likely to get you this death screen, though.
Not many people aboard the Zeppelin today. I guess the exorbitant prices more than make up for that, though.
I guess the piano player is really talking to himself, since he doesn't listen at all to Henry's suggestions.
Interesting how here there's a hole in the dialogue lines. Though that's better than a hole in the Allied lines. Oh, the punishment!
The radio operator encounters a mysterious man in a leather jacket.
Radioman, Radioman! Does whatever a radio can! *ahem*
Good thing that building was made of stone!
"How about this lovely coffee-table book on the romantic Venetian catacombs?"
Interesting how the guards don't question Hitler having stooped to personally authorize two men in plainclothes driving on back roads in an old car.
Seems Marcus had a rather interesting adventure involving a tank. Pity Indy wasn't there... at least in the game.
Henry picks a rather inopportune moment to catch up with Marcus.
The first trial is basically an elaborate copy-protection...unless you find the correct spot to click (it's off-colored).
Indy meets the Grail Knight. If I were there, I'd ask him just what he's been doing the last 700 years.
Choosing a Grail. Gee, this makes buying a car look easy.
Indy chooses to do the right thing and save Elsa from herself.
The Knight thanks Indy for not wrecking the place like the last guys did.
But why did they name it that in the first place? No points for bringing up George Lucas' dog.
The IQ scores displayed in front of the setting sun.
The order of the designers' names is randomized each time the credits roll.
Unlike the FM Towns version, the Mac port of Indy 3 actually had testers play it.
"Indiana Jones will return in Fate of Atlantis." Oh, sorry, I'm thinking of the Bond films again.
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