ATMachine's House of LucasArts and Sierra Oddities Welcome!

These pages (created by me, Andrew McCarthy) showcase some interesting info on selected LucasArts & Sierra adventures.

Newly resurrected because you demanded it!

A word of warning: this site is several years old, and more information about these graphic adventures has since come to light; as such, the factual accuracy of these pages is not guaranteed.

Story and Interface in Brian Moriarty's Version of The DIG (New updates!)
Learn about significant plot details and the subtle meta-textual symbolism of Brian Moriarty's long-lost game from 1993. Plus, see some new facsimile screenshots, featuring the minimized version of the inventory in early versions of The DIG!
Last updated 04/26/2015

Screenshots of In-Development Dark Forces (New updates!)
There are about a million variations on the HUD display, plus a few other weird things thrown in.
Includes 2 early slideshow demos of DF for download!
Last updated: 03/30/2015

The Development History of The Dig (old article)
An old article of mine summarizing the complex background of The Dig, which went through three different stages before release.
Last updated 07/20/2007: Updated with new resources and fixed wrong info

Images from Brian Moriarty's The Dig
These pictures come from Brian Moriarty's design for the game; LucasArts fans will remember him from Loom.
Last updated 07/20/2007: Updated with several new images

Images from early alphas of Sean Clark's The Dig
Likewise, here are some screenshots from the first stages of Sean Clark's design; he was the project leader who got The Dig finished.
Last updated 12/27/2007: New images of original palettes for Brink animations, and alternate colors for two other rooms

Facsimile images of the interfaces from early The Dig
These pics, made by me, demonstrate how the interface would have worked in early versions.
Remember, they aren't real screenshots!
Last updated 07/20/2007: Fixed broken links

Pictures of Zak McKracken for the FM-TOWNS
Zak as it was meant to be seen. Includes screenshots of the Japanese-language "anime eyes" version.
Last updated: 10/29/2006

Screenshots of Loom for the FM-TOWNS
A 256-color port of the original disk version, which also had CD-quality music tracks.
Last updated 08/24/2007

Unused Graphics from the Loom PC CD
See hidden messages, lip-syncing tests, and several unused close-ups.
Last updated 08/24/2007: added more unused closeups and clips of unused dialogue lines

Other Loom miscellany
Stuff regarding Loom which doesn't fit on any other page.
Last updated 08/24/2007

Images from the Monkey Island 2 slideshow demo
An early "screenshots demo" of MI2 had a very different interface from the one in the final product.
Last updated: 08/15/2005

The Monkey Island 2 Rolling Demo: An In-Depth Examination
Different background art, altered dialogue, unused inventory items... Get close enough to this demo to see its virtual nose hairs!
Last updated: 09/20/2006

Screenshots from Indiana Jones and the Last Crusade for the FM Towns
For those who want to know all (or most of) the minute differences.
Last updated 12/01/2006: several extra screenshots added

Indiana Jones and the Lost Fight Verb
See "the verb that never was" from Indiana Jones and the Last Crusade!
Last updated 12/27/2006: added info on the original "GAME PAUSED" cursor

Other Indy 3 Strange Things
Miscolored characters mostly, and also an examination of the rolling demo.
Last updated 08/25/2007: added info on early builds of the VGA upgrade

Indiana Jones and the Fate of Atlantis Oddities
A much different fighting GUI, hidden background rooms, unseen inventory items, that sort of thing.
Last updated 08/25/2007: Added more images from an early build of the game

Screenshots of the Indiana Jones and the Last Crusade Macintosh Port
Unknown by most LucasArts adventure buffs, this conversion of Indy 3 had a strange high-res interface and different fonts.
Last updated 11/23/2006: several new screenshots added

The Unused GUI of Monkey Island 1 for Mac
Arr, t'were a strange hybrid of the disk and CD versions' interfaces, seen only in an old LucasArts newsletter.
Last updated 12/09/2006: a few new screenshots added

Screenshots of Loom for Macintosh
Like Indy 3 for Mac, this port had some interesting high-res fonts and a new cursor.
Last updated: 08/28/2005

Screenshots of Monkey Island 1 for SegaCD and FM Towns
Because you want to see why these ports of MI1 are different from the PC versions.
Last updated: 09/04/2005

Facsimile Images of the Monkey Island 1 EGA Inventory
An early design of MI1's inventory was slightly different from the final one, and also more confusing.
Last updated 02/04/2007: all screenshots tweaked to better match early alphas

Screenshots from Loom for PC Engine/TurboGrafx-16
This unusual 64-color port of Loom is a rarity nowadays, so I thought anyone reading these pages might be interested in seeing how it looked.
Last updated: 12/17/2005

Screenshots from the Japanese Famicom version of Maniac Mansion
An oddity produced by Jaleco without much input from LEC, this Japanese release of MM is almost impossible to find.
Last updated: 12/17/2005

Comparison of the Dark Forces Demo and Full Game
A bunch of graphic tweaks were made after the demo was released--some major, some minor, and 99% listed here.
Last updated: 09/08/2005

Screenshots of Dark Forces for Macintosh
640x480 resolution in-game, a high-res HUD, and much smoother fonts...PC users got the short end of the stick!
Last updated: 09/08/2005

Images from Early Jedi Knight and Jedi Outcast
Some unused cutscenes, different weapons, the original look of the Kyle model, and yes, another alternate status display.
Last updated: 09/20/2005

EGA/VGA comparison: Sierra's Space Quest I remake and Space Quest IV
What're two Sierra games doing on here? Well, their page concerns some rare game versions, always a favorite topic of mine.
Last updated: 04/28/2006

EGA/VGA comparison: Sierra's King's Quest V
Likewise, this page is about the now-uncommon KQ5 EGA, featuring pictures from it and the KQ5 VGA versions (both disk and CD).
Last updated: 04/15/2006

EGA/VGA comparison: Sierra's Conquests of the Longbow
The EGA version of this classic adventure is extremely hard to find, too. It was one of the last of Sierra's VGA-to-EGA conversions.
Last updated: 05/13/2006

Odd screenshots from Sierra and LEC adventure game boxes
Stuff that didn't make it into the final game, but did get on the packaging. Currently featured: The Secret of Monkey Island, King's Quest I, King's Quest VI, Conquests of the Longbow, Gabriel Knight I, and the first three Quest for Glory games.
Last updated: 05/09/2006

A sampling of screenshots from Sierra's Amiga ports
Most of Sierra's Amiga conversions were simply uglified VGA games, but there are a few differences from the PC versions to be noted.
Last updated: 12/18/2005

Different versions of the King's Quest VI introduction
Besides the PC CD and floppy disk releases, there're also the Amiga intro, the Mac intro, an purely text intro, and the original design document!
Last updated: 12/14/2005

The King's Quest VI interface: PC floppy vs. PC CD
Believe it or not, the icon bar, options menu, and text boxes all went through quite a bit of change between the first PC release of KQ6 and the enhanced CD-ROM.
Last updated: 12/14/2005

Strange things in Sierra's adventure game demos
Alternate character portraits, strange and different icon bars, etc. Includes a download of a playable demo of Gabriel Knight 1.
Last updated: 07/23/2006

LucasArts' Logos: A History in Pictures
From Lucasfilm Games, to LucasArts Entertainment Company, to just plain LucasArts, with a rejected logo design thrown in for good measure.
Last updated: 04/16/2006

Quest for Glory: The Trouble with Names
You probably know about the change from the Hero's Quest title, but that wasn't the only thing that got altered during production on this series.
Last updated: 01/07/2006

The Curse of Monkey Island Demo/Game Cutscene Comparison, Alternate Credits, and Other Details
Quite a few details were changed between the early designs for the CMI intro cutscene and credits and the final released versions.
Last updated 06/29/2007: added information on the Goodsoup Hotel grog poster Easter Egg

The Undead Pirate LeChuck: A Visual History
The scourge of the Caribbean has changed his appearance quite a bit over the years.
Last updated: 10/01/2006

The Giant Monkey Head: A Visual History
From MI1 concept art to EMI alternate versions.
Last updated: 09/16/2006

Miscellaneous Monkey Island oddments (and Day of the Tentacle too)
MI- and DOTT-related stuff that I felt didn't fit on any of the other pages.
Last updated 08/25/2007: information on the original intro of DOTT added, plus some alternate inventory items

Guybrush and Elaine: A Visual History
Our favorite buccaneers' choices in clothing and changes in physical appearance.
Last updated: 10/01/2006

General History of the Pyrate Logo: or, The Title of Monkey Island
The various permutations of Monkey Island logo throughout the four games.
Last updated: 10/07/2006

The Secret of Monkey Island Demo/Full Game Comparison
Featuring both the PC and Amiga demos and final game versions.
Last updated: 10/07/2006

Maniac Mansion Miscellany (and Zak McKracken too)
Interesting odds and ends relating to Maniac Mansion and the EGA versions of Zak.
Last updated 07/26/2007: Added info about the Edison family's original last name

Indiana Jones Action-Adventure Miscellany
Lots of concept art and interesting information about Infernal Machine and Emperor's Tomb.
Last updated: 03/16/2007

Indiana Jones and the Moving Red Line
A visual history of the maps seen throughout Dr. Jones' gaming exploits.
Last updated 03/19/2007: added screenshots from Last Crusade Sega Genesis action game

Special thanks to Twitter's @saltyhorse (Ori Avtalion) for helping me get the images working again

If you liked this site, send comments, questions, and other concerns to: de831118 [at] gmail [dot] com